// ========================================================================== ; // ; // Copyright (1996-1998) Hartmut S. Loos ; // ; // Institut f"ur Neuroinformatik ND 03 ; // Ruhr-Universit"at Bochum ; // 44780 Bochum ; // ; // Tel : +49 234 7007845 ; // Email: Hartmut.Loos@neuroinformatik.ruhr-uni-bochum.de ; // ; // For version information and parameter explanation have a look at ; // the file 'DemoGNG.java'. ; // ; // ========================================================================== ; // ; // Copyright 1996-1998 Hartmut S. Loos ; // ; // This program is free software; you can redistribute it and/or modify ; // it under the terms of the GNU General Public License as published by ; // the Free Software Foundation; either version 1, or (at your option) ; // any later version. ; // ; // This program is distributed in the hope that it will be useful, ; // but WITHOUT ANY WARRANTY; without even the implied warranty of ; // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; // GNU General Public License for more details. ; // ; // You should have received a copy of the GNU General Public License ; // along with this program; if not, write to the Free Software ; // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ; // ; // ========================================================================== ; /** * A class representing a float point in the plane. * */ class FPoint { /** * The x coordinate */ public float x; /** * The y coordinate */ public float y; /** * Constructor. * */ public FPoint() { this.x = -1.0f; this.y = -1.0f; } /** * Constructor, allows setting the coordinates. * * @param x The x coordinate * @param y The y coordinate */ public FPoint(float x, float y) { this.x = x; this.y = y; } /** * Set the member variables. * * @param x The x coordinate * @param y The y coordinate */ public void set(float x, float y) { this.x = x; this.y = y; } /** * Set the member variables. * * @param p The coordinates */ public void set(FPoint p) { x = p.x; y = p.y; } /** * Test the member variables. * * @param x The x coordinate * @param y The y coordinate * @return Equal? */ public boolean equal(float x, float y) { if ( (this.x == x) && (this.y == y) ) return(true); else return(false); } }